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[Profiler] NULL's are not reflected correctly in Profiler
To reproduce: 1. Run Editor. 2. Open profiler. 3. Profile playmode. 4, In Timeline open Idle section. Actual result: Observe ... Read more
References to prefab lost after overwriting
How to reproduce: 1. Open the attached project ("case_1139245-Bug-PrefabReference.zip") 2. Open the repro scene ("repro") 3. Select ... Read more
EditorGUILayout.PropertyField does not work for Vector4
EditorGUILayout.PropertyField only shows the name and foldout but not the vector component fields Read more
Hierarchy ping effect rendering is offset
The ping effect rendering in the Hierarchy should align with text rendering underneath See: https://i.imgur.com/8ZBXkz8.gif Issue ... Read more
[HDRP] The Light Reflection Color from the Spotlight is still present ev...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "HDRP v3.zip" Project 2. Set Active the Spot Light(BAD) GameObject... Read more
Scene's window right top corner gizmo isn't visible
Steps to reproduce: 1. Create a new project 2. Check scene window right corner Expected results: Scene gizmo is visible Actual resu... Read more
ContentSizeFitter constantly marks the scene as dirty when the parent ob...
How to reproduce: 1. Open the user-submitted project ("ContentSizeFitterDirtiesScene.zip") 2. Open the "SampleScene", save and enter... Read more
Animator changes doesn't get updated when downloaded from Collab
How to reproduce: 1. Open attached project 2. Select Warrior 1_0.controller 3. Select PlayerIdle and turn on Mirror in the Inspector... Read more
Texture streaming loads wrong mipmap levels when the associated Transfor...
How to reproduce: 1. Open the project "case_1139189-TexStreamTest" and scene "SampleScene" 2. Enter Play Mode 3. Observe the Game Vi... Read more
[Scene view] Move, Scale, Rect transform tool is not working when displa...
Unable to select an object in the scene view and Move, Scale, Rect transform tool is not working when display scale is set to 125%, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL