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Crash in VCProvider when upgrading project from 18.3 to 19.1 and 19.2
This is a project that was provided by a custommer, that used Plastic SCM. It's no longer connected to the SCM server now. When upg... Read more
[GPU Instancing] Sort Mode does not work for GPU instanced meshes
Repro steps: 1. Open SampleScene from the attached project 2. Simulate the particle system (it will play 3 quick bursts) 3. Confirm ... Read more
Android Vulkan corrupted rendering when there is no camera in the scene
Steps to reproduce: 1. Open attached project 2. Build for Android -Rendering is incorrect(see image) Reproduced on: 2018.3.10f1, 20... Read more
Creating mesh assets produces broken blendshapes
How to reproduce: 1. load the SampleScene 2. look at the face in the scene 3. move the smile blend shape up and down 4. notice the ... Read more
Terrain not visible when loaded from Asset Bundle and has Draw Instanced...
How to reproduce: 1. Open a project from OC ("AssetBundleTerrain.zip") 2. Open SampleScene 3. Press Play Notice it does load a scene... Read more
Absolute paths from included packages cannot be converted to virtual pat...
Original PR: https://ono.unity3d.com/unity/unity/pull-request/116802/_/scripting/logical-paths Read more
"The license activation system is temporarily unavailable" is prompted, ...
Expected result: the error is only thrown when the license activation system is unavailable Actual result: the error is thrown even ... Read more
[Perforce] Unable to submit changes when files outside of perforce are c...
Steps to reproduce: 1. Set up Perforce workspace 2. Create project at least a level deeper than root directory 3. Create another fol... Read more
Editor crashes on selecting shader dropdown in the inspector after packa...
Editor crashes on selecting shader dropdown in the inspector after resetting package to default Steps to Repro: 1. Create a new pr... Read more
[Editor] [MAC]The Windows that are unattached and overlap the Editor Win...
How to reproduce: 1. Create a new Project 2. Open the Project Settings Window 3. Resize the Editor Window so it is not Full Screen 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL