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Editor crashes when Graphics.DrawMeshNow is called
How to reproduce:1. Open the attached project's "case_1236602-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Wait ... Read more
[VCS] VCS Window doesn't always group assets correctly with its appropri...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Import a couple of asset... Read more
Editor crashes when destroying a Playable object during OnDestroy functi...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Leave the Play Mode Expected res... Read more
The Addressables Labels window does not open when clicking the button "M...
How to reproduce:1. Make sure that all applications are minimized2. Open the project "case_1233766-AddressablesGroups"3. Open the Ad... Read more
[Profiler] Mouse Scroller is not working for Timeline view in the profil...
Using the Mouse Scroll Wheel on the Thread name section or the scroll bar in Timeline View doesn't scroll, also continuous pressing ... Read more
Selecting a Material from the list in Model Importer Material Editor loc...
To reproduce: 1. Download attached "1172619_repro.zip" project in Unity2. In Project window select "untitled.fbx" gameObject3. In In... Read more
[Profiler] UI System Preview Window title is not user friendly
The title given to the Previews window is "UnityEditor.UISystemPreviewWindow"Which is not user friendly, refer attached video and sc... Read more
[Addressable assets] Build stops with SBP ErrorUnsavedChanges when chose...
How to reproduce:1. Open the attached Addressables_803510.zip project2. Go to Window>Asset Management>Addressables>Groups a... Read more
[XR][XR SDK][HDRP] Semaphore.WaitForSignal usage spikes when using XR
How to reproduce:1. Create a new project using HDRP template2. Install XR Management Plugin in Project Settings or enable XR in Play... Read more
Crash on invoke_void_FunctionBodyBuilder_Value_Value_uint_bool when tryi...
Reproduction steps:1. Open the project attached by the user2. Define "CRASH_BURST" in Scripting Define Symbols (Edit -> ProjectSe... Read more
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