Search Issue Tracker
By Design
Votes
0
Found in
2020.3
2021.2
2022.1
2022.2
2022.2.0a10
Issue ID
1417900
Regression
No
PrefabUtility.IsPrefabAssetMissing does not recognize GameObjects with missing Prefabs during Test
Reproduction steps:
1. Open attached project "IsPrefabAssetMissing.zip"
2. In Test Runner window, PlayMode tab, run the "_02_Missing_Prefabs" test
3. Observe Test Runner window results and Console window
Expected result: Test fails, missing Prefabs are listed in Console
Actual result: Test succeeds, no missing Prefabs are listed in Console
Reproducible with: 2020.3.33f1, 2021.2.19f1, 2022.1.0b12, 2022.2.0a10
Could not test with: 2019.4.36f1 (errors break project)
Note:
This also reproduces with the other type of missing prefabs, where the GameObjects are inactive and their name is appended with "(Missing prefab with guid: <...>)"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite shadows are not rendered when the light source is placed near the sprite
- Multiple Video Players are not playing simultaneously when played in WebGL
- "Rename Prefab File?" window does not pop up when renaming Prefab in the Project window
- [Linux] Crash on MenuController::ExecuteMenuItem when selecting recent scene
- Warnings appearing in the Console window when creating a new URP 3D Sample project
Resolution Note:
In playmode all prefab connections are removed. This means that all calls to IsPartOfPrefabInstance and IsPrefabAssetMissing would return false.
So it's expected behavior that the test fails as IsPrefabAssetMissing returns always false in playmode.