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By Design

Votes

0

Found in

2020.3

2021.2

2022.1

2022.2

2022.2.0a10

Issue ID

1417900

Regression

No

PrefabUtility.IsPrefabAssetMissing does not recognize GameObjects with missing Prefabs during Test

Scene Management

-

Reproduction steps:
1. Open attached project "IsPrefabAssetMissing.zip"
2. In Test Runner window, PlayMode tab, run the "_02_Missing_Prefabs" test
3. Observe Test Runner window results and Console window

Expected result: Test fails, missing Prefabs are listed in Console
Actual result: Test succeeds, no missing Prefabs are listed in Console

Reproducible with: 2020.3.33f1, 2021.2.19f1, 2022.1.0b12, 2022.2.0a10
Could not test with: 2019.4.36f1 (errors break project)

Note:
This also reproduces with the other type of missing prefabs, where the GameObjects are inactive and their name is appended with "(Missing prefab with guid: <...>)"

  1. Resolution Note:

    In playmode all prefab connections are removed. This means that all calls to IsPartOfPrefabInstance and IsPrefabAssetMissing would return false.
    So it's expected behavior that the test fails as IsPrefabAssetMissing returns always false in playmode.

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