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Scene icons in the Hierarchy window are pixelated when Display Scale is ...
How to reproduce:1. Open any project2. Open the System Display settings3. Change the Scale value to 125% or more Expected result: Sc... Read more
[UI Toolkit] Style changes applied with USS are overridden when the styl...
How to reproduce:1. Open the attached project "tint repro"2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleS... Read more
TextField doesn't accept input when using custom FontAsset
Reproduction steps:1. Open the attached user's project2. Go to the 'Window -> UI Toolkit -> UI Builder'3. Open the 'Assets\UI\... Read more
[HDRP] Indoor scene is over exposed due to clouds if created from HDRP t...
Repro:1) Create a new HDRP template with recent unity version (for example 2022.2.a7). It wont repro if another project is used.2) C... Read more
[HDRP] UX issue with clouds ambient modes in Lighting tab
Repro1) Open HDRP template2) Go to lighting tab3) Look at the drop down property Static Lighting clouds, notice its grayed out even ... Read more
ManagedReferences on a Prefab instance that cannot be applied or reverte...
Reproduction steps:1. Open the attached 'My project' project2. Open the 'scene' Scene3. Observe the 'Placer with override' GameObjec... Read more
Quick Search does not find all files
Repro steps: 1- Create a new project2- Download and import the following asset package https://assetstore.unity.com/packages/3d/envi... Read more
[Oculus] Mesh Outputs using the new SG integration only render 1 mesh pa...
Reproduction steps:1. Open the attached "1408241Rep.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode and observe th... Read more
"GetMissingPrefabSituation(): Unhandled assetPath: Temp/__Backupscenes/0...
Steps:1. Open attached project2. Open Level2 scene3. Run the scene==>"GetMissingPrefabSituation(): Unhandled assetPath: Temp/__Ba... Read more
IUnityGraphicsVulkan::InterceptInitialization() stops working after Open...
Reproduction steps:1. Open the user's attached project "AndroidVulkanInterceptInitializationRepro.zip"2. Make sure OpenXR is uninsta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation