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MoveRotation does not pay attention to rotational DoF lock
To reproduce the bug follow the steps1. Open "Generally" project2. Open "FreezeRotationTest" scene3. Run Scene4. Drive and crash car... Read more
[CapsuleCollider] Capsule collider falls through the plane when moving a...
Steps to reproduce: 1. Open the attached project2. Open and play 'scene0' scene3. Using A or D key move the capsule along X axis4. W... Read more
[Toon/Lit Outline] Toon shader not rendering outline when built
Steps to reproduce: 1. Open attached project2. Open 'TessellationSample' scene3. Change one of the spheres shader to Toon/Lit Outlin... Read more
EditorBuildSettings class is not documented
The EditorBuildSettings class is not documented Read more
FS.syncfs returns error
Cannot do persistent File IO operations in WebGL because FS.syncfs gives an error. Read more
Exception when changing from gamma to linear color space
1) Open any project2) Go to Player Settings3) Change from Gamma color space to Linear.4) Exception occurs Read more
[Native] Crash when working with ExternalTextures from native plugin (un...
Crash when working with ExternalTextures from native plugin (unclear reference count handling) To reproduce:1. Open the attached tes... Read more
[UI] Sprites display incorrectly using nested canvas in Linear color space
To reproduce:- Open the attached project- Make sure editor is in Linear mode, press play.- Both squares should look identical, but t... Read more
Unity crashed when closing the New Project window
- Create a new project- Go to File -> Open Project- Switch to the Getting Started tab- Switch back to the Projects tab- Close the... Read more
Unity crashes when closing the Sign in Window from Cloud Hub
- Make sure you open a project in Work Offline mode- Open the Coonect Window- Press Sign in- Close the window that opensUnity crashe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance