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WebCamTexture is always vertically mirrored on Metal iOS builds
WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project2) Bu... Read more
Using or not using the 'new' keyword gives conflicting warnings in the E...
How to reproduce: 1. Open attached project- Notice the warning upon compilation2. Add a 'new' keyword after the 'private' keyword in... Read more
Crash when 'OnCollisionEnter' function is triggered many times
To reproduce:1. Open attached project2. Open CrashScene3. Press play4. Editor crashes Read more
Object continuously rotates with frozen rotation
To reproduce the bug please follow the steps1. Open attached user project2. Open "scene" scene3. Play sceneCubes continuously rotate... Read more
Hinge Joint with Preprocessing Disabled does not provide Bounciness
To reproduce:1. Open attached project2. Open Untitled scene3. Make sure that Cube 1 has a Hinge Joint with Limits enabled, Bouncines... Read more
TerrainData.SetHeights doesn't update TerrainCollider properly
By changing terrain heights in small area TerrainData.SetHeights doesn't update terrain collider. 1. Open project "SetHeightsBug" (a... Read more
Shader compiler takes a lot of time to compile a shader
Shader compiler takes a lot of time to compile a shader. While testing project, crash didn't occur, but in user case, compiler gets ... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more
[Constraints] Can't unfreeze rigidbody rotations after modifying any of ...
Steps to reproduce: 1. Open the attached project2. Open 'RunMe' scene3. Attach the 'ReproduceBug.cs' script to the 'Cube' game objec... Read more
WebGL throws an exception on GameObject.CreatePrimitive(PrimitiveType.Cube)
Reproduction steps:1. Open the attached project "WebGLCrPr"2. Build the scene "bug" for WebGL3. Run the game, wait for 2 seconds aft... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled