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NullReferenceException error is thrown when setting On-Screen Button Con...
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/Samples/Input System/1.1.1/On-Screen Controls/OnScreenContro... Read more
[HDRP] Light Anchor Gizmos aren't visible when selecting the GameObject ...
Reproduction steps: 1. Open the attached "1383942.zip" project 2. Open the "New Scene" Scene 3. Select the "Cube" GameObject 4. In t... Read more
ListView showBoundCollectionSize generates out of bound index for BindItem
Reproduction steps: 1. Open user-submitted project 2. Press on "test" Asset in the Assets folder 3. Scroll all the way down in the i... Read more
Crash in Player when changing resolution if Vsync is on
How to reproduce: 1. Open the attached project "VSyncTest.zip" 2. Build and Run 3. Change resolution to any from the list on the lef... Read more
[2D] Sorting Layer Order in Layer key resets to 0 in Animation window an...
There's a bug that is preventing users to key the Sorting Layer ordering properly. Any values assigned to the Sprite Renderer.Sorti... Read more
"Simple Ribbon" Nodes are not grouped in the VFX Graph
How to reproduce: 1. Create a new project with an HDRP template 2. In the Project window right-click > Create > Visual Effects > Vis... Read more
HDRP Directional Light does not revert back Transmission Mode to "Thin" ...
How to reproduce: 1. Open the attached project "Shadow" 2. Open "Scene" Scene 3. Enter the Play Mode 4. Switch from "Thick" to "Thin... Read more
Crash when importing a specific FBX asset
How to reproduce: 1. Open a new Unity project 2. Try to import the "crash_fbx.FBX" asset Expected result: The FBX asset imports suc... Read more
[Addressables] "Issue with PrimaryKey" error when doing an Addressables ...
Reproduction steps: 1. Open the attached project "ContentUpdateIssue.zip" 2. Go to Window > Asset Management > Addressables > Groups... Read more
C# Assembly .sln file is empty when no C# files are present in the project
How to reproduce: 1. Open the attached project "vsRepro" 2. In the top menu bar, go to Assets > Open C# Project 3. Inspect the newly... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support