Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.10f1
Issue ID
1087109
Regression
No
Input.mousePosition doesn't track right mouse click outside of game window when game resolution exceeds monitors resolution
Steps to reproduce:
1. Open attached project "case_1087109-dragtest.zip"
2. Build and Run (on Chrome)
3. Right-click and drag out of the game window
Expected result: Input.mousePosition still tracks mouse position when outside of the game window.
Actual result: Input.mousePosition only returns the last point at which the cursor was before leaving the game window.
Reproduced in: 2017.4.14f1, 2018.1.9f2, 2018.2.14f1, 2018.3.0b8, 2019.1.0a7
Note: Bug reproduces on the newest version of Chrome (69.0.3497.100; 64-bit) and older version of Mozilla Firefox (47.0.2).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Resolution Note (2019.1.X):
This is a browser specific issue, and a relatively low impact issue for most developers. Unlikely to be fixed any time soon.