Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.10f1
Issue ID
1086388
Regression
No
"ScriptableObject" triggers a warning "No script asset for..." and after Editor reload "ScriptableObject" doesn't compile
Reproduction steps:
1. Open "BugScriptableObjectAsset.zip" project
2. In the Project window "Right Click" -> "Create" -> "Generic Actions System" -> "ARRaycastActionAsset"
3. Notice that a warning message is printed ("No script asset for ARRaycastActionAsset. Check that the definition is in a file of the same name and that it compiles properly.")
4. Save and Reload the project
5. Select the created Asset
Expected Result: The created Scriptable Object successfully compiles and is editable in the Inspector
Actual Result: The created Scriptable Object has compile errors and is not editable in the Inspector
Reproduced with: 2019.1.0a7, 2018.3.0b8, 2018.2.14f1, 2018.1.9f2, 2017.4.14f1
Note:
No compile errors are present
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.