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[Splines] Spline's mesh doesn't move to knot after undo
How to reproduce:1. Open user's project "Splines.zip"2. Select the Knot Placement tool from Editor tools3. Move any knot of the "Spl... Read more
[UIToolkit] Blurry images are shown when displaying them in a custom Ins...
Reproduction steps:1. Open project "UnityBugBlurredImages"2. Open Assets > Scenes > SampleScene3. Select "Texture with sprite/... Read more
Asset Database operations not working correctly when invoked from [Initi...
Reproduction steps:1. Open the attached user's project2. Notice that 'Data (Data)' is printed in the console3. Close the project4. D... Read more
DLL targeted for CPU Intel64 is missing when running build target Intel6...
How to reproduce:1. Use an Intel-based mac2. Open the attached project from "Empty Test.zip"3. Check that asset "Assets>Oculus>... Read more
[Text] [Font Rendering] GlyphHeight metric differs between Windows and m...
Reproduction steps:1. Open the attached "FontBug.zip" project2. Enter Play mode3. Observe the Console Expected result: The logged Gl... Read more
Modifying any file in the Assets folder breaks DrawMeshInstancedIndirect...
Reproduction steps:1. Open user-submitted project2. Open scene Level 1 in the Scenes folder3. Enter Play Mode4. Open Assets/some_tex... Read more
Shader with Procedural Instancing enabled is not rendered in a project b...
Reproduction steps:1. Open the attached 'NS Support HDRP 2021.2 - 2' project2. Open the 'OutdoorsScene'3. Go to the 'File -> Buil... Read more
Rule Tiles are generated as black, alpha 0 when Tilemap is filled with T...
How to reproduce:1. Open user's project "Brush-NoURP.zip"2. Press Play and go to Scene View3. Open the Tile Palette window (Window &... Read more
[Android] Mobile Notifications package generates GC per every frame
Reproduction steps:1. Open the attached project "MobileNotificationAndroidGCIssue-2021.2.zip"2. Select the Autoconnect Profiler and ... Read more
Polybrush truncates vertex buffer when hovering brush over Mesh
How to reproduce:1. Open the attached project (PolybrushModelTest.zip)2. Open scene Scenes/SampleScene3. Go to Tools -> Polybrush... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation