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Material with lightweight render pipeline is being pink when being calle...
To reproduce:1. Open attached project;2. Open Sample scene3. Press play4. Notice that the cube is pink or invisible Actual result: T... Read more
Version Control automatically Checkouts Reimported Sprites
How to reproduce:1. Open attached project (Bug.zip)2. Configure your "Version Control Integration for Perforce" setup3. Ensure the c... Read more
Unable to switch to different font on selecting another font from Asset ...
The font doesn't change the second time on selecting a different font asset. Steps to repro:1. Create a new Project.2. Gameobject &g... Read more
[Editor] Maximized "Game View" doesn't get minimized after disabling the...
When "Maximize on Play" was enabled while playing the scene, the "Game View" doesn't minimize back after disabling "Maximize on Play... Read more
Last or two last lines of Input Field disappear when pasting text before...
How to reproduce:1. Open the attached user's 'EmptyProject.zip' project2. Open "New Scene" and play the Scene3. Write some lines in ... Read more
[Android] Skinned Mesh with custom material is rendered glitchy on newer...
How to reproduce:1. Open attached project2. Build&Run to Android device containing Mali GPU3. Launch the application and observe... Read more
[Video] WindowsVideoMedia error message incomplete when H.265 codec not ...
WindowsVideoMedia error message incomplete when H.265 codec not installed Steps to Repro:1. Open attached or create a new project2. ... Read more
GameObject Component's serialized class drop down field does not update ...
How to reproduce:1. Open user attached project ("PropertyDrawerBug")2. Open "SampleScene" Scene3. Select "MyObject" in the Hierarchy... Read more
[LWRP][Gles3][Android] Water shader is distorted on Adreno GPUs using Bo...
Steps to reproduce: 1) https://github.com/Verasl/BoatAttack - clone this repository (Packages/5.1.0 branch)2) Open project in Unity3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used