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[Cinemachine] Auto exposer causes light flash effects and Game view beco...
- Auto exposer causes light flash effects and the Game view becomes white on taking Virtual Camera.- On hovering/clicking mouse on G... Read more
[Metal] Mirror Sharing screen of a Game to AppleTV causes the AppleTV sc...
Reproduction steps (repro is not 100% consistent):1. Open user's provided project linked in a reply (look for %20Screen)2. Build the... Read more
[HDRP] Assertion failed on expression error is thrown in the Console whe...
Reproduction steps:1. Open the project from the attached file "1230996.zip"(link in edit)2. Right-click on Assets and go to > Cre... Read more
Input System switches which character is controlled by the Xbox One cont...
Repro steps:1. Open the user's attached project "TheUnwokenWorld.zip"2. Open the scene rmTest from Project > Assets3. Connect the... Read more
Raycast made on UI with multiple graphic Raycasters sort strangely when ...
Steps to reproduce:1. Open user-supplied project ("GraphicRaycaster2019.zip")2. Enter Play mode in the Sample Scene3. Notice the Con... Read more
[Profile Analyzer] Frame chart always retains same size when zooming in ...
How to reproduce:1. Open attached 'ProfileAnalyzer' project2. Open Profile Analyzer found in Window->Analysis->Profile Analyze... Read more
[2D PSD Importer] ArgumentException thrown on selecting "Update UIElemen...
On selecting "Update UIElements Schema" from Assets menu cause the editor to throw ArgumentException, refer the attached video Steps... Read more
Realtime Reflection Probe causes a big slowdown on Mali devices with Ope...
To reproduce:1. Open the attached project;2. Open Quality Settings > Check if "Realtime Reflection Probes" is enabled in Android'... Read more
[Android] InputField.onEndEdit is not called when turning off the TouchS...
Steps to reproduce:1. Open user's attached project "inputFieldTest3.zip"2. Build it on Android3. On the devices press on the Input f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open