Search Issue Tracker
[iOS][GLES] Player crashes on launch at PresentGLES on iPad Mini 3 when ...
To reproduce: 1. Using Unity hub create a new project with LWRP template 2. In player settings switch graphics API to GLES2 or GLES... Read more
Cannot use multiple materials on a single sub-mesh when static batching ...
How to reproduce: 1. Open attached project "case_1137194-StaticBatchingIssue" and scene "StaticBatchScene" 2. Enter Play Mode 3. Obs... Read more
EditorOnly Tag is ignored on Prefabs that are instantiated by code
How to reproduce: 1. Open the user-submitted project ("EditorOnlyBug.zip") 2. Build the project and observe the text objects Expect... Read more
Internal Exception is thrown after Test with GameObject using DontSaveIn...
How to reproduce: 1. Open the attached "TestRunnerCrash.zip" Project 2. Open the Test Runner window 3. Go to "EditMode" Tab and pres... Read more
[Vulkan] memory leak is present when using PostProcessLayer in an Androi...
To reproduce: 1. Build and run the attached project "Android Vulkan Unity RAM Leak.zip" 2. Observe the leakage via Attached Profiler... Read more
Camera Depth is not respected with multiple Cameras when Camera Viewport...
How to reproduce: 1. Open the "Bug" Scene in the attached "CameraViewportDepthRegression.zip" Project 2. Make the "Camera 1 - bug" G... Read more
Applied nested prefab instance in prefab mode is duplicated in variant i...
Steps: 1. Create the three prefab assets ('Root', 'Nestee1', 'Nestee2') and instantiate their instances 2. Add Nestee2 to Nestee1 an... Read more
CPU Profiler Timeline's thread UI overlay gradient becomes offset when t...
How to reproduce: 1. Open the attached project "ProfilerThreadUIVisualGlitch.zip" 2. Enter Play Mode 3. Resize the Profiler Window v... Read more
Bone related errors and animation issues, crashes when importing fbx wit...
How to reproduce: 1. Open the attached project 2. Reimport "room_port.fbx" in the Project view 3. Check the Console Actual result: ... Read more
Unity crashes when using C# batched Raycast requests containing invalid ...
Steps to reproduce: 1. Open User-supplied project (Link in Comment) 2. Follow the video contained in the OC link Reproducible on: 2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Compute and graphics queues are not run asynchronously when asynchronous compute shaders are enabled in DX12
- Unity Version Control window during "Create workspace" updates only when the mouse is moved
- Crash on AudioMixer::GetFloat when entering Play Mode in a specific project
- Test assembly files are not generated when using a local package included in a subdirectory
- URP Terrain Shaders are always included when building on any target platform