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[Noodles] Deleting a block preserves the connected noodle
Repro steps: 1. Attach any node to a block 2. Delete the block 3. Observe how the node's noodle is still shown (video attached). Ex... Read more
[Improved Prefab] Position and Rotation parameters of Transform componen...
Position and Rotation parameters of Transform component appear in boldface after creating a prefab of the game object. Steps to rep... Read more
[Vuforia] Game objects under Vuforia section are only created once
Steps To Reproduce: 1. Create a Project 2. Hierarchy > Create > Vuforia > AR Camera. *((Popups for importing/updating Vuforia pack... Read more
[Vuforia] Build fails with Build and Run if vuforia packages are present...
Steps To Reproduce: 1. Create a Project 2. File > Build Settings > Player Settings 3. Player Settings > XR > Check Vuforia Augmente... Read more
[UI] Viewport display only perspective view instead of default after swi...
[UI] Viewport display only perspective view instead of top, front and right after switching layout to 4 Split. Viewport display onl... Read more
Assembly Definition files significantly increase the time it takes to pe...
For each Assembly Definition file in a project, the time it takes to perform common actions in the Unity editor increases linearly. ... Read more
[Android] VideoPlayer plays video with stuttering when Handheld.PlayFull...
To reproduce: 1. Open Attached project file "1109087" 2. Build and Run "Scene" 3. Press on the first button and notice that the vide... Read more
Hinge Joint 2D Connected Anchor doesn't rotate around Anchor when multit...
Steps to reproduce: 1. Open attached project "Joint_repro" 2. Go to Edit->Project Settings...->Physics 2D->Job Options(Experimental)... Read more
Overridies in Nested instances are collapsed when one override is applied
Steps: 1) Open attached project 2) Load TestScene 3) Select the Cube (nestor) in the Hierarchy 4) Click on Overrides window 5) Selec... Read more
Undo does not refresh the Overrides window
Steps: 1) Open attached project 2) Load TestScene 3) Select the Cube (nestor) in the Hierarchy 4) Click on Overrides window 5) Apply... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF