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Won't Fix

Votes

0

Found in

2022.3.66f1

6000.0.58f1

6000.2.5f1

6000.3.0b2

Issue ID

UUM-117612

Regression

No

“Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF

-

Steps to reproduce:

  1. Create a new Unity project using the Universal 3D template
  2. Import the provided Font in the Attachments
  3. Open the Font Asset Creator window (Window > Text > Font Asset Creator)
  4. Dock the Font Asset Creator window
  5. Select the imported Font as the Source Font
  6. Change the Atlas Resolution to 8192x8192
  7. Change the Render Mode to SDF16
  8. Click the "Generate Font Atlas" button
  9. Observe the Console window

Actual results: "Glyph rendering has been aborted due to sampling point size" log is thrown and the Font Atlas is not generated

Expected results: The Font Atlas is generated

Reproducible with versions: 2022.3.66f1, 6000.0.58f1, 6000.1.16f1, 6000.2.5f1, 6000.3.0b2

Tested on (OS): macOS Silicon Sequoia 15.6.1

Notes:

  • If the “Generate Font Atlas” button is pressed many times the Font Atlas is generated
  1. Resolution Note:

    It's a legitimate bug but falls below the threshold for us to fix in the foreseeable future. Note, in general, the Font Asset Creator window is very low priority for us to improve, and that unfortunately includes minor fixes like this one. We will of course fix major issues like crashes.

    Also, the Font Asset Creator window will be significantly when we remove TextCore and switch everyone to ATG.

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