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Won't Fix
Votes
0
Found in
2022.3.66f1
6000.0.58f1
6000.2.5f1
6000.3.0b2
Issue ID
UUM-117612
Regression
No
“Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Import the provided Font in the Attachments
- Open the Font Asset Creator window (Window > Text > Font Asset Creator)
- Dock the Font Asset Creator window
- Select the imported Font as the Source Font
- Change the Atlas Resolution to 8192x8192
- Change the Render Mode to SDF16
- Click the "Generate Font Atlas" button
- Observe the Console window
Actual results: "Glyph rendering has been aborted due to sampling point size" log is thrown and the Font Atlas is not generated
Expected results: The Font Atlas is generated
Reproducible with versions: 2022.3.66f1, 6000.0.58f1, 6000.1.16f1, 6000.2.5f1, 6000.3.0b2
Tested on (OS): macOS Silicon Sequoia 15.6.1
Notes:
- If the “Generate Font Atlas” button is pressed many times the Font Atlas is generated
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Resolution Note:
It's a legitimate bug but falls below the threshold for us to fix in the foreseeable future. Note, in general, the Font Asset Creator window is very low priority for us to improve, and that unfortunately includes minor fixes like this one. We will of course fix major issues like crashes.
Also, the Font Asset Creator window will be significantly when we remove TextCore and switch everyone to ATG.