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[Threading] playing audio fails with error
-e: starting an audio source fails with threading enabled--repro on Canary73 and Nightly66 -repro:--open attached project--build&... Read more
Scripting Runtime Version is set to .NET 3.5 by default when creating ne...
The Scripting Runtime Version is currently set to .NET 3.5 by default on new projects. As of 2018.3 this should be .NET 4.x by defau... Read more
[Android] Fog settings on Orthographic camera produce different results ...
To reproduce:1. Open my attached project "OrthoFog.zip"2. (Optional) While in editor, Enter Play mode and click space several times ... Read more
Input system error states "Settings" when it should be "Project Settings".
Input System - Error message. When the input system is not set up correctly the error points to **Edit > Settings > Input** it... Read more
Incorrect lighting in scenes with UVs outside [0;1]
The albedo used for baking is incorrect in scenes that have UVs that are outside the [0;1] range.This is manifested in odd bounced l... Read more
Shift + Delete does not remove an empty element from the array in the In...
How to reproduce:1. Open user-submitted project (Unity_InsectorArrayDelete_2018_2)2. Open the 'SampleScene' scene3. Select 'SampleOb... Read more
Baked lightmaps are never removed after baking
Reproduction steps: 1. Open "MinimalRepro" project2. Select the "Lighting" tab -> "Baked Lightmaps"3. Enter Play mode4. Press "Sp... Read more
Shadow caster cannot set culling in "Deferred" rendering path
Reproduction steps: 1. Open "TestHair.zip" project2. Look at the "Quad"/"Quad1" in the Scene view and the Game view Expected Result:... Read more
MecanimDataWasBuilt() Error when calling playableOutput.SetSourcePlayable()
Steps to reproduce:1. Open User-supplied project2. Play the Scene Expected: no errorActual: "Assertion failed: Assertion failed on e... Read more
Crash on WebViewWindowPrivate::GetPrivateWindow when closing Unity
To reproduce:1. Open attached project2. Exit the project Actual result: Unity editor crashes on exitExpected result: Unity editor sh... Read more
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