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[Improved Prefabs] Crashes as Override window doesn't check component de...
Editor crashed on removing Rigidbody from override window while it was required for HingeJoint component. Steps to reproduce:1. Open... Read more
[Light explorer][HiDPI] 'Light' tab text is cut off when changing window...
Steps to reproduce:1. Create a new project2. Change DPI to 125% or higher in Windows 10 display settings3. Open Light Explorer4. Slo... Read more
Script compile errors prevent packages from installing correctly
I was trying to get an older package from the a$ to work, that needed post processing... For that, I wanted to install the Post Proc... Read more
Scriptable Object loses references when New Sample Tile is created
How to reproduce:1. Open user project (New Unity Project.zip)2. Click Assets > Create > Sample Tile Actual results:Sprite Samp... Read more
[macOS] - Fatal error occurs in the launcher when CMD + Z is used when c...
A fatal error will occur if the user presses CMD + Z when changing the project name. macOS only. Unity HUB is not affected. Steps to... Read more
Unity Crashes on UnityEngine.Object:Internal_InstantiateSingle_Injected(...
How to reproduce:1. Download and open my attached project "BugProject.zip"2. In the Project window find the folder "scene0" and open... Read more
RigidBody goes to sleep instantly and does not react to surroundings whe...
How to reproduce:1. Open case "LukasTest.zip"2. Enter Play Mode3. Observe the cube that is tilted 45 degrees falls4. Delete Script c... Read more
Editor crashes with mono_get_lmf or g_logv when opening project with upd...
How to reproduce:1. Open new project2. Install Oculus Integration package3. Update to 1.30.1 and reopen Editor Expected result: Edit... Read more
[Camera] Reset functionality doesn't work for the component.
Reset functionality doesn't work for Camera component. Steps to repro:1. Open a new Project.2. Select the Main Camera.3. Change the ... Read more
"Activity <activityName> has leaked ServiceConnection" errors when calli...
Steps to reproduce:1. Open QA attached project2. Build and run on a device3. Click 'unload' button-- Inspect logcat of the message:A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field