Search Issue Tracker
Won't Fix
Votes
9
Found in [Package]
1.30.1
Issue ID
1087399
Regression
No
Editor crashes with mono_get_lmf or g_logv when opening project with updated Oculus Integration version
How to reproduce:
1. Open new project
2. Install Oculus Integration package
3. Update to 1.30.1 and reopen Editor
Expected result: Editor does not crash
Actual result: Editor crashes
Users reproduced the issue with: 2017.1.1f1, 2017.4.11f1, 2018.2.13f1, 2018.3.0b3, 2019.1.0a13
Notes:
- Bug is reproducible on systems with a processor with an older Architecture than Sandy Bridge as they do not support AVX. It should be reproducible on both Editor(Windows platform) and Standalone Build
-
y-nohsoh
May 25, 2020 13:41
I am also developing with Mac OS 10.13.6
and I can import when I deselect the AudioPluginOculusSpatializer.bundle!
Thanks. -
ruhlmcu
Jan 04, 2020 16:22
I am only able to import the Oculus Integration package when I deselect the AudioPluginOculusSpatializer.bundle
I do not know what problems this will cause going forward. I assume this has something to do either with the age of my Mac or the OS version I am running (High Sierra 10.13.6)
Note. I am developing on a Mac not for a Mac platform.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Resolution Note:
This issue is due to running Oculus integration on a CPU that does not support AVX. Please refer to Oculus minimum hardware specs: https://support.oculus.com/204823846627499/