Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.2.0a1
2018.2.8f1
2018.3.0a1
2019.1.0a1
Issue ID
1092600
Regression
No
RigidBody goes to sleep instantly and does not react to surroundings when WakeUp() is not called
How to reproduce:
1. Open case "LukasTest.zip"
2. Enter Play Mode
3. Observe the cube that is tilted 45 degrees falls
4. Delete Script component from the 'Broken Cube' Game Object
5. Enter Play Mode again
Expected result: After the second cube slams the ground, the tipped cube falls over.
Actual result: Tipped Cube instantly falls asleep and does not react to the slam.
Reproduced with: 2017.4.15f1, 2018.1.9f2, 2018.2.16f1, 2018.3.0b10, 2019.1.0a8
Note: This is an issue with rigidBody 'wake counter'. The user also requested to make it adjustable to users, and not to be set by default. In the 'scrp' file there is a function calling Rigidbody to stay awake.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Seems the falling cube on the left is rotated perfectly to fall on the edge straight down. It only tilts after a while (if being kept awake) due to computation inaccuracy. It's by design really, I think.