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By Design

Votes

0

Found in

2017.4.0f1

2018.2.0a1

2018.2.8f1

2018.3.0a1

2019.1.0a1

Issue ID

1092600

Regression

No

RigidBody goes to sleep instantly and does not react to surroundings when WakeUp() is not called

Physics

-

How to reproduce:
1. Open case "LukasTest.zip"
2. Enter Play Mode
3. Observe the cube that is tilted 45 degrees falls
4. Delete Script component from the 'Broken Cube' Game Object
5. Enter Play Mode again

Expected result: After the second cube slams the ground, the tipped cube falls over.
Actual result: Tipped Cube instantly falls asleep and does not react to the slam.

Reproduced with: 2017.4.15f1, 2018.1.9f2, 2018.2.16f1, 2018.3.0b10, 2019.1.0a8

Note: This is an issue with rigidBody 'wake counter'. The user also requested to make it adjustable to users, and not to be set by default. In the 'scrp' file there is a function calling Rigidbody to stay awake.

  1. Resolution Note:

    Seems the falling cube on the left is rotated perfectly to fall on the edge straight down. It only tilts after a while (if being kept awake) due to computation inaccuracy. It's by design really, I think.

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