Search Issue Tracker
[iOS] IL2CPP ARM64 crashes most of the times when using HttpWebRequest
To reproduce: 1) Download and open project2) Build and run for iOS with IL2CPP scripting backend (got bug a lot more on arm64)3) Not... Read more
[Collider] Convex Mesh Collider is twice bigger than rendered Quad
To reproduce the bug please follow the steps1. Create new project2. Create new "Quad" game object3. Toggle convex mesh collider for ... Read more
[Mono] Cultureinfo.currentculture doesn't work
To Reproduce: 1. Run the attached project.2. Observe that System.Globalization.CultureInfo.CurrentCulture always returns Invariant L... Read more
[ComputeBuffer] Improve error messaging on ComputeBuffer constructor usage
Trying to create a new ComputeBuffer from code withComputeBuffer c = new ComputeBuffer (5, 5);I get these errors printed to the Cons... Read more
[WSA] Application.systemLanguage returns the first language from the key...
Reproducible on 4.6 and 5.0 versions; Repro steps:1. open project "WinLang.zip";2. build and run project to WSA platform;3. run the ... Read more
ArgumentException building plugin scene
When trying to build the project to Windows Store Apps platform, it produces this error: ArgumentException: The Assembly Microsoft.C... Read more
Trigger detection on collider's enable/disable it inside other collider.
1. Open attached project's scene 'MainScene'.2. Run the scene.3. When collider is being enabled collision is detected, and when it's... Read more
[WebGL] Particle System's 'Gravity Modifier' field doesn't affect particles
To reproduce:1. Open attached project2. Build and run WebGl build3. Notice that Gravity Modifier doesn't affect particles in WebGL Read more
WebGL throws Uncaught SyntaxError: Unexpected number
To reproduce:1. Open attached project2. Build and run WebGl build3. "Uncaught SyntaxError: Unexpected number." error thrown Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled