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[Shuriken] Particle system window doesn't Minimize and Maximize clicking...
Clicking on the title of Particle system window doesn't Minimize and Maximize however it works when clicked on the Dropdown iconPlea... Read more
Argument Exception gets thrown when selecting any Marker after clicking ...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
[Animation] Compute Thresholds parameter does not get selected in Blend ...
BlendTree is completely broken when changing the compute Threshold parameter. Unable to select any value from Compute Thresholds dro... Read more
[ECS] Error 'DCICE007' is thrown when compiler removes fields that would...
Reproduction steps:1. Open the attached project ("case_1217354-ECSBug")2. Inspect console Expected result: No errors are thrownActua... Read more
[URP][ShaderPreProcessor] Using Caching Preprocessor causes shader error...
Repro steps:1. Open attached project2. Make sure Project Settings -> Editor Caching Preprocessor (Experimental) is enabled3. Buil... Read more
[ECS] DOTS compiler bug error is thrown when subtracting from float3.zero
How to reproduce:1. Open the "ECSSampleRepro.zip" project2. Check the Console Expected result: No errors appear in the ConsoleActual... Read more
[Mac] Console window does not maintain focus when the status bar is repe...
How to reproduce:1. Create a new Unity project and make sure the layout does not have a Console window docked anywhere (it must be c... Read more
[Packman] Multiple assemblies with the same name from project and packag...
How to reproduce:1. Open attached project2. Observe Console window (if no errors are seen, proceed with the steps)3. In Project wind... Read more
SpriteShape throws Exception when Optimizing Points.
SpriteShape throws Exception when Optimizing Points. SpriteShape generates out of memory exceptions when optimizing points for certa... Read more
[URP][HDRP][Shader Graph]Remap node preview becomes pink when "In Min Ma...
Reproduction steps:1. Create a new project2. Create any Shader Graph3. Create a Remap Node and set the Min/Max value to 1 Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject