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Third Party Issue

Votes

0

Found in

2020.3

2020.3.1f1

2021.2

2022.1.0b1

2022.2

Issue ID

1389144

Regression

Yes

Camera Preview result is not the same when Opaque Texture is disabled/enabled

URP Editor

-

How to reproduce:
1. Open users attached project
2. Open Assets > Scenes > Terrain.unity
3. Open Assets > Settings > Default.asset
4. In the Inspector window disable Opaque Texture
5. Enter Play Mode
6. Switch to Scene View
7. Swap between "SnowDeformerDownCamera" and "SnowDeformerUpCamera" GameObjects while observing Camera Preview
8. Enable Opaque Texture and repeat 5-7 steps

Expected result: Camera Preview result is the same when Opaque Texture is disabled/enabled
Actual result: Camera Preview result is not the same when Opaque Texture is disabled/enabled

Reproducible with: 10.8.1 (2020.3.29f1), 12.0.0(2021.2.0a16), 13.1.3(2022.1.0b1), 13.1.5 (2022.1.0b9), 14.0.0 (2022.2.0a6)
Not reproducible with: 12.0.0 (2021.2.0a17), 12.1.4(2021.2.13f1), 13.1.1(2022.1.0a16)
Couldn't test with: 7.7.1 (2019.4.35f1)(couldn't resolve console error)

Notes:
1. 10.8.1 (2020.3.29f1) version bug looks a bit different from the 13.1.3 (2022.1.0b1) version, but I think its the same bug
2. Video for 10.8.1 (2020.3.29f1) is "2020.3.mp4"
3. Video for 13.1.3(2022.1.0b1) and above is "2022.1.mp4"

  1. Resolution Note:

    Additional cameras that did not need the 'Opaque Camera Texture' needed the 'Opaque Texture' option set too 'Off' to avoid the color copying from happening to these offscreen effects cameras but still happen on the game camera for the water rendering.

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