Search Issue Tracker
Third Party Issue
Votes
0
Found in
2020.3
2020.3.1f1
2021.2
2022.1.0b1
2022.2
Issue ID
1389144
Regression
Yes
Camera Preview result is not the same when Opaque Texture is disabled/enabled
How to reproduce:
1. Open users attached project
2. Open Assets > Scenes > Terrain.unity
3. Open Assets > Settings > Default.asset
4. In the Inspector window disable Opaque Texture
5. Enter Play Mode
6. Switch to Scene View
7. Swap between "SnowDeformerDownCamera" and "SnowDeformerUpCamera" GameObjects while observing Camera Preview
8. Enable Opaque Texture and repeat 5-7 steps
Expected result: Camera Preview result is the same when Opaque Texture is disabled/enabled
Actual result: Camera Preview result is not the same when Opaque Texture is disabled/enabled
Reproducible with: 10.8.1 (2020.3.29f1), 12.0.0(2021.2.0a16), 13.1.3(2022.1.0b1), 13.1.5 (2022.1.0b9), 14.0.0 (2022.2.0a6)
Not reproducible with: 12.0.0 (2021.2.0a17), 12.1.4(2021.2.13f1), 13.1.1(2022.1.0a16)
Couldn't test with: 7.7.1 (2019.4.35f1)(couldn't resolve console error)
Notes:
1. 10.8.1 (2020.3.29f1) version bug looks a bit different from the 13.1.3 (2022.1.0b1) version, but I think its the same bug
2. Video for 10.8.1 (2020.3.29f1) is "2020.3.mp4"
3. Video for 13.1.3(2022.1.0b1) and above is "2022.1.mp4"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
Resolution Note:
Additional cameras that did not need the 'Opaque Camera Texture' needed the 'Opaque Texture' option set too 'Off' to avoid the color copying from happening to these offscreen effects cameras but still happen on the game camera for the water rendering.