Search Issue Tracker
Not Reproducible
Votes
1
Found in [Package]
14.0.0
Issue ID
1393787
Regression
No
[Android] [URP] [Addressables] Shader material not loaded in Android platform
Reproduction steps:
1. Open the attached project "TestChangementMatAdressable.zip"
2. Go to Build Settings and change the Platform to Standalone
3. Go to Assets > Scenes and open "SampleScene"
4. Enter Play Mode and click the "Change mat" GUI button in the upper left
5. Observe that the safety hat's material has successfully changed
6. Repeat the same steps with the Android platform
Expected result: The safety hat's material is successfully changed
Actual result: The safety hat's material is not changed
Reproducible with: 2020.3.30f1, 2021.2.14f1, 2022.1.0b10, 2022.2.0a7
Could not test with: 2019.4.36f1 (Package errors when downgraded)
Notes:
-Does not reproduce on IOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Resolution Note:
No longer reproducible on latest trunk. Recommended to add Android Logcat package to project and modify the ChangeMatAd script to Debug.Log something while loading, so that you would see in logcat window, that it's going