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[VFX Graph] Editor throws NullReferenceException in the console when a n...
On creating New Node from "Output Mesh Node" in VFX Graph editor throws NullReferenceException in the console, refer the attached vi... Read more
[XR Interaction Toolkit] SelectingInteractor variable is null after OnSe...
How to reproduce:1. Open attached project ("UnityBugOnSelectEnterCallback.zip")2. Open SampleScene scene3. Enter Play mode4. Pick up... Read more
[Bug] "min16f as def32" modifier in FXC bytecode not honored when conver...
Steps to reproduce:1. Open user-supplied project2. Go to Assets -> Scenes -> BugUnlitShader.shader, select it and press "Compi... Read more
[HDRP] FormatException thrown on opening "HD Render Pipeline Wizard" window
On opening the "HD Render Pipeline Wizard" window from "Render Pipeline" in the Window menu causes the editor to throws "FormatExcep... Read more
[Linux][Burst] Crash on unhandled NULL exception when clicking the Jobs ...
Reproduction steps:1. Open a new or an existing project2. Open the Package Manager window3. Install the Burst package4. Click on the... Read more
[VFX] Deleting a property in Spawn System section causes editor to freeze
Deleting a property in Spawn System section of the VFX graph causes the editor to freeze Steps to repro:1. Create anew HDRP template... Read more
[PS4 [XboxOne] Test scene renders with NaNs
Versions tested 2020.1.0b5 + 9.0.0 (HDRP/staging) Reproducible only on: PS4, Xbox One Steps to reproduce: 1) Checkout https://github... Read more
[Input System] Bindings get cleared for other Control Scheme Actions whe...
How to reproduce:1. Open tester-attached project (ActionOrder.zip)2. Open Controls.inputactions3. Note that All Control Schemes cont... Read more
[XR Management] Links to docs, changelog, and licenses open in local cod...
Links for docs, changelog, and licenses in the package description window are opening in the local editor rather than "Web Browser" ... Read more
[Critical] Player crashes when Disposing ComputeBuffer from Finalizer
Steps to reproduce:1. Open attached project "ComputeBufferDispose.zip"2. Build and Run it3. Observe the crash Expected results: Unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components