Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2019.4
2020.1
2020.1.0b1
2020.2
Issue ID
1228687
Regression
No
[Bug] "min16f as def32" modifier in FXC bytecode not honored when converting to SPIR-V/ESSL
Steps to reproduce:
1. Open user-supplied project
2. Go to Assets -> Scenes -> BugUnlitShader.shader, select it and press "Compile and show code"
3. Inspect the code at line 535 - 582
Expected: the calculations are done in highp
Actual: the calculations are done in mediump
Reproduced in: 2018.4.21f1, 2019.2.21f1, 2019.3.9f1, 2020.1.0b5, 2020.2.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment