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0
votes
Fixed

5.0 Deferred Shading makes Masked world space UI not work

UI

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Feb 10, 2015

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Version/s:

UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more

0
votes
Duplicate

Deferred SceneView visualization modes broken (at least on Mac)

Scene/Game View

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Feb 10, 2015

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Version/s:

Scene view deferred visualization modes (diffuse/specular/normals/smoothness) don't work.Some random textures are displayed instead.... Read more

0
votes
Fixed

IL2CPP: Accessing System.Globalization.CurrentCulture.RegionInfo throws ...

Scripting

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Feb 10, 2015

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Version/s: 4.6.1p5

See attached "GlobalizationIL2CPP" project. Reproduction steps:1 - Open attached GlobalizationIL2CPP project.2 - Open Build Settings... Read more

5
votes
Fixed

IL2CPP doesn't collect virtual generic methods properly

iOS

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Feb 08, 2015

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Version/s: 5.0.0b22

1. Open "repro_670637"2. Built to iOS with IL2CPP3. App will freeze Note: Mono backend works fine Read more

0
votes
Duplicate

AssemblyConverter failure

Windows Store Apps

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Feb 10, 2015

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Version/s: 5.0.0f1

Regression since 5.0.0b21; Repro steps:1. open "Win Universal Build.zip" project and build to WSA/WP8.1/Universal platform;2. build ... Read more

1
votes
Fixed

[AnimatorWindow] IndexOutOfRangeException: Array index is out of range i...

Animation Window

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Feb 11, 2015

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Version/s: 5.0.0f1

To reproduce:1. open the attached project and the animator2. observe errors:IndexOutOfRangeException: Array index is out of range.Un... Read more

0
votes
Not Reproducible

[ConsoleWindow] Error stays in the console after fix until console windo...

Scripting

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Feb 10, 2015

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Version/s: 5.0.0f1

Steps to reproduce: 1. Create a new Unity project2. Create a new script3. Make an error in the script so that the compiler shows it ... Read more

1
votes
By Design

WebGL Build error for Windows 7 32-bit OS

WebGL

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Feb 06, 2015

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Version/s: 5.0.0b22

Steps to reproduce: 1. Create a new Unity project on 32-bit OS machine2. Try to build it for WebGL3. Notice that the build won't fin... Read more

1
votes
By Design

[API] Setting the lightmap manually during playmode does not work outsid...

Progressive Lightmapper

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Jan 20, 2015

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Version/s: 5.0.0b18

Setting the lightmapping settings to use a certain lightmap and the renderers to use the lightmapping data has no effect outside the... Read more

0
votes
Fixed

[iOS] App crashes with SIGABRT during launch with IL2CPP

iOS

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Feb 10, 2015

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Version/s: 5.0.0f1

To reproduce: 1) Download and open project2) Build and run for iOS3) Notice crash Reproduced on 5.0.0f1 and 4.6.2p2 using iPhone6+ (... Read more

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