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View breaks when eyeTextureResolutionScale / renderViewportScale are cha...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode in VR Expected result: render scale and resolution ... Read more
Baked GI light bounces do not apply in LWRP
Steps to reproduce: 1. Download and open the attached project 2. Bake lights with LWRP on 3. Observe result 4. Bake lights without L... Read more
Compilation errors after Reimporting the project that has an Assembly De...
Compilation errors, only in the Editor log, after Reimporting the project when a prefab has a script in an Assembly Definition that ... Read more
[ShaderGraph] Right click on SG > Create Material produces the following...
Reproduced in 19.2.a7, SRP master of 2/25/19 Right click on SG > Create Material produces the following error in console: ShaderGr... Read more
Inspector is stuttering when scrolling through the large Serializable Li...
How to reproduce: 1. Open the attached "Hehe.zip" Project 2. Press on the "Hehe.asset" in the Project View 3. Fully expand the "Item... Read more
Resizing tabs in the editor causes ECS to behave erratically
Steps to reproduce: 1. Download and open the latest attached project(1131184-stripped.zip) 2. Enter Play mode 3. Resize Game window ... Read more
Shadows fail to cast in this scene
Shadows fail to cast in this scene This scene shadows fail to render, there is two reasons, first is LWRP still listens to the shad... Read more
[Perforce] Lighting asset files are only checked out at the end of baking
How to reproduce: 1. Setup Perforce and add the attached project to the workspace ("test_roberto.zip") 2. Open the project, and make... Read more
[Timeline] EditorGUI.showMixedValue is used internally in the Clip Inspe...
How to reproduce: 1. Download the user-attached Package(UTA_v1.1_RC1.unitypackage) 2. Create a new Unity project 3. Import the packa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL