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Not Reproducible
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0
Found in [Package]
Issue ID
1131356
Regression
No
Screen Space Shadows with physical camera incorrect
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Resolution Note:
Scren Space Shadows with physical camera incorrect
When using the vertical lens shift on the physical camera screen space shadows act weirdly, my assumption is that some camera projection isnt being accounted for in the shaders for shadow calculations
Steps to repo:
1) Open attatched project
2) Open sample scene
Expected results: Shadows should look normal
Actual results: Shadows are offset and servere self shadowing occurs
Repod in LWRP 5.3.1 and 2019.1b5