Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
Issue ID
1131356
Regression
No
Screen Space Shadows with physical camera incorrect
This issue has no description.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Resolution Note:
Scren Space Shadows with physical camera incorrect
When using the vertical lens shift on the physical camera screen space shadows act weirdly, my assumption is that some camera projection isnt being accounted for in the shaders for shadow calculations
Steps to repo:
1) Open attatched project
2) Open sample scene
Expected results: Shadows should look normal
Actual results: Shadows are offset and servere self shadowing occurs
Repod in LWRP 5.3.1 and 2019.1b5