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British keyboard inputs are not registered correctly in the Editor
How to reproduce: 1. Enable additional languages in the input settings for your Operating System- there should be a U.S. layout as w... Read more
5.0 Deferred Shading makes Masked world space UI not work
UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more
Deferred SceneView visualization modes broken (at least on Mac)
Scene view deferred visualization modes (diffuse/specular/normals/smoothness) don't work.Some random textures are displayed instead.... Read more
IL2CPP: Accessing System.Globalization.CurrentCulture.RegionInfo throws ...
See attached "GlobalizationIL2CPP" project. Reproduction steps:1 - Open attached GlobalizationIL2CPP project.2 - Open Build Settings... Read more
IL2CPP doesn't collect virtual generic methods properly
1. Open "repro_670637"2. Built to iOS with IL2CPP3. App will freeze Note: Mono backend works fine Read more
AssemblyConverter failure
Regression since 5.0.0b21; Repro steps:1. open "Win Universal Build.zip" project and build to WSA/WP8.1/Universal platform;2. build ... Read more
[AnimatorWindow] IndexOutOfRangeException: Array index is out of range i...
To reproduce:1. open the attached project and the animator2. observe errors:IndexOutOfRangeException: Array index is out of range.Un... Read more
[ConsoleWindow] Error stays in the console after fix until console windo...
Steps to reproduce: 1. Create a new Unity project2. Create a new script3. Make an error in the script so that the compiler shows it ... Read more
WebGL Build error for Windows 7 32-bit OS
Steps to reproduce: 1. Create a new Unity project on 32-bit OS machine2. Try to build it for WebGL3. Notice that the build won't fin... Read more
[API] Setting the lightmap manually during playmode does not work outsid...
Setting the lightmapping settings to use a certain lightmap and the renderers to use the lightmapping data has no effect outside the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled