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No way to get the requested build target from IPreprocessShaders callback
When building Asset Bundles, the current build target that is available in the Editor is not necessarily the same as the one request... Read more
Editor crashes when expanding object properties in the Code Editor while...
Reproduction steps:1. Open the project from a GDrive link2. Open Scenes/TestScene3. Open Scripts/Test_Script4. Add a Breakpoint on l... Read more
[VFX Graph] Output add button cropped in subgraph blackboard
In a subgraph, the "+" buttong to add an output is cropped when there is at least 1 property in the blackboard. Repro:Create a VFX G... Read more
[Android] Text field does not get populated when using Password Autofill
How to reproduce:1. Set up a Password Manager on your Android device (Settings > System > Language and Input, change Autofill ... Read more
Custom Shader Texture is pixelated on M1 Macs
How to reproduce:1. Open project "Bug Pixelated Texture Sample M1.zip"2. Enter Play Mode3. Observe the Texture Expected result: Text... Read more
Splash Image is loaded into memory and is not unloaded after use when "S...
How to reproduce:1. Open the user's project "Clean android splash 2021.2.7f1.zip"2. Open "Check Splash Screen Settings" Scene3. Set ... Read more
Visual Elements get sent old PointerEnterEvents if their display is set ...
How to reproduce:1. Open project "PointerHideBug.zip"2. Enter Play Mode3. Move the pointer on the brown square4. When the square dis... Read more
[Splines] Spline's mesh doesn't move to knot after undo
How to reproduce:1. Open user's project "Splines.zip"2. Select the Knot Placement tool from Editor tools3. Move any knot of the "Spl... Read more
[UIToolkit] Blurry images are shown when displaying them in a custom Ins...
Reproduction steps:1. Open project "UnityBugBlurredImages"2. Open Assets > Scenes > SampleScene3. Select "Texture with sprite/... Read more
Asset Database operations not working correctly when invoked from [Initi...
Reproduction steps:1. Open the attached user's project2. Notice that 'Data (Data)' is printed in the console3. Close the project4. D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene