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Won't Fix
Votes
0
Found in
2019.4
2019.4.31f1
2020.3
2021.2
2022.1
2022.2
Issue ID
1401652
Regression
No
[Android] Text field does not get populated when using Password Autofill
How to reproduce:
1. Set up a Password Manager on your Android device (Settings > System > Language and Input, change Autofill Service to Google or any other program that can manage passwords)
2. Download the attached project 'Password_Autofill_Repro.zip'
3. Build and Run 'SampleScene' Scene on Android
4. Press on the password field and try to autofill a password
Expected result: Both the normal and TextMeshPro input fields are populated
Actual result: The text fields do not get populated
Reproducible with: 2019.4.35f1, 2020.3.28f1, 2021.2.11f1, 2022.1.0b8, 2022.2.0a5
Reproducible with:
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76
Not reproducible with:
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
iPad 6th generation (iOS 14.4.2)
iPhone 11 (iOS 13.5)
Notes:
- Does not reproduce on iPhones or on tested iPads, however, some users report that it can reproduce on iPads
-
Omid7L
Jan 31, 2023 12:24
The open-source repository of the advanced-input-field-2 package shared by its developers
https://github.com/development-fennecx/AdvancedInputField -
Omid7L
Jan 31, 2023 12:16
This issue is resolved in this package. Can you use it?
https://assetstore.unity.com/packages/tools/gui/advanced-input-field-2-185464 -
ChloeGue
Jan 05, 2023 00:21
It is actually an important issue.... Users are not inclined to come back to a game or an app if they have to reset their password. Do you plan to fix it on a long time scale? Do you have a workaround to offer meanwhile?
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Resolution Note (2022.2.X):
Changes in behaviour would introduce many breaking changes. The mobile team would re-evaluate the pause/resume behaviour in future releases.