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Instantiating objects that have constructor with "GameObject.GetComponen...
In play mode, instantiating game objects that have Custom class (inherits monobehaviour) and constructor with "GameObject.GetCompone... Read more
Some projects crash on Android 5, but not on 4.4 or earlier
Some Android projects crashes on and Android 5 version but works fine on 4.4.4 or earlier versions Read more
[ScriptEditors] Sublime Text 3 Doesn't Open to Error Line in Unity 5.x
Steps to reproduce: 1. Create a new Unity project2. Set the script editor to Sublime Text 3 (Preferences/External Tools/External scr... Read more
[Delegates] Crash when calling a delegate created on a generic function
Steps to reproduce: 1. Create a new Unity project2. Create a new script3. Copy this piece of code to the script: using UnityEngine;u... Read more
[CPUUsage] CPU usage is way bigger in 5.0.0 32bit builds than it was on ...
Steps to reproduce: 1. Create a new Unity project with Unity 4.6.x2. Build and run the project for 32bit architecture3. Open task ma... Read more
Looping a portion of an animation with blended transitions
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Select the TriggerDamageAtMidpoint game object- In the Ani... Read more
force-opengl: editor crashes on trying to enable directx11
-e: see title -repro:--start windows editor with -force-opengl--go to project settings > player--try enabling directx11--NOTICE e... Read more
Handles transform by matrix render incorrectly with an offset
How to reproduce: 1. Open attached project2. Open scene MatrixBug.unity3. Select the GameObject game object- Notice a Toggle Matrix ... Read more
setting all items to high value makes lightmapping fail at clustering
-e: we just set all sliders to the right and all the inputs to something high -repro:--open attached project--open XPTesting.unity s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled