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Built Asset Bundles yield identical file sizes of different Assets when ...
How to reproduce:1. Open the user attached "AssetBundleBuildTest.zip" project2. Select the "texture.jpg" file found in the Assets/Te... Read more
NullReferenceException is thrown upon trying to go back to Untracked Mem...
Steps to reproduce:1. Create a new project or open an existing one2. Import the Memory Profiler package3. Open Memory Profiler4. Tak... Read more
[HDRP] Switching to SMAA throws errors
Versions tested: 2022.2.0a4 + Master Steps to reproduce: 1) Create a new project, import HDRP or remove library folder in the existi... Read more
Culling Dynamic Objects takes significantly longer in 2019.4 and above c...
Reproduction steps:1. Open project "BattleState-CullingTest2018.zip"2. Open Build Settings window from File > Build Settings3. En... Read more
[iOS] Apps ignore UISupportedInterfaceOrientations when it is set in Inf...
Reproduction steps:1. Open the attached project "bug-xcode-supported-orientations.zip"2. Build and Run the project on an iOS device3... Read more
Collider Components have "Edit bounding volume" button in the Inspector ...
Reproduction steps:1. Create a new Unity project2. Create a GameObject3. Add the Collider Component of any type4. Observe the Collid... Read more
[M1][URP] URP project build fails on an Apple Silicon Editor
Reproduction steps:1. Create a new project from URP Core 3D Template2. Build the project Expected result: Project is buildActual res... Read more
[VFX Graph] Error is thrown when connecting custom attribute node to the...
How to reproduce:1. Open the attached package2. Connect Get size custom attribute to Set Size block3. Save the graph Actual result: ... Read more
Invalid GUILayout state in SceneHierarchyWindow view after double-click...
Steps to repro:1. Open the attached project and Scene2;2. Open the Light Explorer window (Window>Rendering>Light Explorer;3. D... Read more
WebGL Player freezes on startup when calling GetMonoManagerPtr
How to reproduce:1. Open the user's attached project2. Build and run the project for WebGL (File -> Build Settings... -> Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes