Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.10f1
2022.1
2022.2
Issue ID
1400344
Regression
No
Collider Components have "Edit bounding volume" button in the Inspector view
Reproduction steps:
1. Create a new Unity project
2. Create a GameObject
3. Add the Collider Component of any type
4. Observe the Collider Component in the Inspector window
Expected result: Collider Component doesn't have "Edit bounding volume" button
Actual result: Collider Component has "Edit bounding volume" button
Reproducible with: 2019.4.36f1, 2020.3.28f1, 2021.2.11f1, 2022.1.0b6, 2022.2.0a4
Reproducibe with: Box Collider, Box Collider 2D, Capsule Collider, Capsule Collider 2D, Circle Collider 2D, Edge Collider 2D, Polygon Collider 2D, Sphere Collider Components
Notes:
- Only Scene View toolbar should have "Edit bounding volume" button
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
Resolution Note (2022.2.X):
Currently it is by design that component tool buttons are present in the Inspector and Scene View toolbar, as there remain a few tools that are exclusively available via the Inspector. Once these tools are converted, all Inspector tool buttons will be removed. This work is already tracked internally.