Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.3
2022.2
2022.2.0a4
Issue ID
1401261
Regression
No
Invalid GUILayout state in SceneHierarchyWindow view after double-clicking on an root prefab gameobject in the Hierarchy
Steps to repro:
1. Open the attached project and Scene2;
2. Open the Light Explorer window (Window>Rendering>Light Explorer;
3. Dock the Light Explorer window to the main Editor window and select it;
4. In the Hierarchy double-click on the GameObjectPointLight object.
Expected result:
There are no errors in the Console.
Actual result:
Errors:
- ArgumentException: Could not find item with id: -34346. FindItem assumes complete tree is built. Most likely the item is not allocated because it is hidden under a collapsed item. Check if GetAncestors are overriden for the tree view.
UnityEditor.IMGUI.Controls.TreeView.FindItem (System.Int32 id) (at <6a828ba5bd5e4db3beadeca623961fc3>:0)
and
- GUI Error: Invalid GUILayout state in SceneHierarchyWindow view. Verify that all layout Begin/End calls match
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
are shown.
See attached video.
Notes:
- Reproducible in Version 2022.2.0a4, 2020.3.28f1;
- Reproducible on Windows;
- Reproducible only when the Light Explorer window is active.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment