Search Issue Tracker
Fixed
Votes
0
Found in [Package]
7.3.1
Issue ID
1237783
Regression
Yes
[URP] Motion Blur triggers visual glitch in shadergraph shader
The foam in this shadergraph shader renders white when the motion blur effect is turned off, but only in Game View.
To repro:
- download this repro project
- open the Watershadersamplescene
- select the Main Camera object and find the Volume component
- while looking at the Game view, turn the Motion Blur setting on and off and notice the water turning white
- in Scene View, this is not reproducible
Reproducible in 19.3, 20.1, 20.2
With URP: 7.3.1, 8.0.1, 9.0.1
Not repro: 19.3 and URP 7.1.8
Note! Cannot reproduce this when adding this user-made unity package to a new project made with the URP Template. This only reproduces when importing it to a new 3D project that's had the URP package added to it after the fact.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected
Resolution Note:
The issue no longer reproduces after Depth Texture is enabled in the Render Pipeline Settings.