Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2019.3.8f1
2020.2
Issue ID
1234878
Regression
No
Transparent UI GameObject ignores opaque UI GameObject when using RenderTexture
Reproduction steps:
1. Open attached project "Repro.zip" and scene "Scene"
2. Observe Game View
Expected result: The plane cannot be seen through
Actual result: The plane can be seen through
Reproducible with: 2017.4.39f1, 2018.4.21f1, 2019.3.9f1, 2020.1.0b5, 2020.2.0a7
Notes:
1. Issue reproduces when using any other visible GameObject in place of the cube
2. Issue reproduces when using any other transparent UI GameObject in front of an opaque one
3. The transparency ignores every UI GameObject before it
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a15
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b16