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Loading shader is picked when allowAsyncCompilation = false and async co...
The cyan loading shader would in some cases leak into baked reflection probes. This problem may be a general shader/material problem... Read more
"Addressables content build failure" error thrown when building new Asse...
How to reproduce: 1. Open the user's attached "AssetGroupOcclusionCulling" project 2. Select "Window -> Asset Management -> Addressa... Read more
[Instability] com.unity.cinemachine/CamerasBlendingTests.InterruptedBlen...
See https://hoarder.hq.unity3d.com/instability-stat/#/instabilities/54121 The following builders are affected: Test PlayModeTests -... Read more
[Instability] com.unity.cinemachine/CamerasBlendingTests.InterruptedBlen...
See https://hoarder.hq.unity3d.com/instability-stat/#/instabilities/54121 The following builders are affected: Test PlayModeTests -... Read more
Searching with [wantmoreresult] and [show package results] doesn't actua...
1- Open search window 2- Using the Kebab menu, ensure Show more results and Show package results are checked 3- Type a query that sh... Read more
Inconsistent behaviour with SpriteManager.atlasRequested callback
Reproduction steps: 1. Open the attached "1089491_PlayStudios-AtlasRequested-v3.zip" project 2. Set Project Settings > Editor > Spri... Read more
Lights are missing Sceneview handles for transformation in the Editor
In the latest trunk the handles for moving and transforming lights are gone. Repro steps: * Open Editor in a new 3D project * Creat... Read more
[HDRP][DXR] Ellipse node throws console errors when used in raytracing s...
Repro steps : - Open attached project - Open SampleScene - Select Volume and enable pathtracer Expected : Scene is pathtracer and ... Read more
SerializedProperty m_ConverterStates console error appears when trying t...
Repro: - Start a project in 2022.1, any template - Go to Window -> Rendering -> Render Pipeline Converter - Pick Convert Built-in to... Read more
Texture contents are not copied correctly when using CopyTexture method ...
How to reproduce: 1. Open the user's attached "crest" project 2. Open the "main" Scene 3. Enter Play Mode 4. Press "E" on the keyboa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support