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CrashReporting::LogBuffer::RecordLogMessage may crash if called from mul...
If there are many background threads all logging messages at once, CrashReporting::LogBuffer::RecordLogMessage may crash. As a worka... Read more
Mesh Particle System update frequency is too low and causes visible stut...
How to reproduce:1. Open the attached (PS Scaling update.zip) project2. Open the "SampleScene" Scene3. In Hierarchy select "PS" Pref... Read more
[Mac] [Shader Graph] Different colour pickers open up for HDRP shader Gr...
Steps To Reproduce: 1. Unity > Preferences > General > Check "macOS Color Picker"2. Create a new project with HDRP template... Read more
ArgumentNullException exception is thrown on _unity_self when using Seri...
Reproduction steps:1. Open the attached project ("case_1216097-PropDrawer.zip")2. Open the repro scene ("SampleScene")3. Select the ... Read more
Importing the 2D Pixel Perfect package may result in exceeded path symbo...
How to reproduce:1. Create a new project. Make sure that the project path is at least 89 symbols long2. Open the Package Manager win... Read more
[SerializeReference] Array type is incorrect when it is serialized in a ...
How to reproduce:1. Open attached project "Case_1226589" and load SampleScene2. Select the "TestObject" GameObject in the Hierarchy3... Read more
[IMGUI] Property dropdown of "Gizmos" doesn't expand until the mouse cur...
Gizmos Property dropdown under the Physics 2D in Project Settings window doesn't expand until the mouse cursor is moved, refer to th... Read more
[IMGUI] Properties under "Physics 2D" are misaligned in the "Project Set...
"Job Options", "Gizmos", "Layer Collision Matrix" properties are misaligned under "Physics 2D" from the "Project Settings" window St... Read more
Package Version defines are not updated/re-evaluated when modifying the ...
Reproduction steps:1. Open the attached project ("case_1220938-FailedReimport")2. Open the repro scene ("VersionDefineTest")3. In Hi... Read more
Profile Analyzer - Adding new columns can result in overlap with marker ...
How to reproduce:1. Download the user-attached profiling data(capture.pdata)2. Create a new Unity project3. Import the Profile Analy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open