Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0b3
2018.3.0b11
Issue ID
1102946
Regression
Yes
Moving or rotating objects in the Scene cause lag when recording keyframes in the Timeline
How to reproduce:
1. Open attached "Mermaid Test 1.zip" project
2. Create Capsule in the Scene
3. Click on Capsule and create new Timeline in Timeline tab
4. Click on the recording button and rotate or transform object
Expected result: Transforming the object does not cause a lag
Actual result: Moving or rotating objects cause the lag while recording keyframes in Timeline
Reproducible: 2018.3.0b3, 2018.3.0b11
Not reproducible: 2018.1.9f2, 2018.2.17f1, 2018.3.0b12, 2019.1.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment