Search Issue Tracker

Fixed in 2019.1

Votes

0

Found in

2019.1.0a10

Issue ID

1103404

Regression

Yes

[Android] App shows black screen when built without "Use 32-bit Display Buffer" option

Android

-

App shows a black screen when built without PlayerSettings > Resolution and Presentation > Use 32-bit Display Buffer

Steps to Repro:
1. Open attached project
2. Open PlayerSettings > Resolution and Presentation
3. Uncheck "Use 32-bit Display Buffer" option
4. Connect a device to PC
5. Open Build Settings > Build and Run

Actual Result:
App screen goes black and Unity Splash Screen is never loaded

Expected Result:
The game should open correctly to the empty scene

Occurring with:
2019.1.0a10

Working with:
2019.1.0a9, 2018.3.0b12

Reproducible on device
1. Samsung Galaxy S4 mini, OS: 4.4.2, CPU: (ARMv7 32 bit) Qualcomm MSM8930AB Snapdragon 40, GPU: Adreno 305
2. Google Pixel 2, OS: 9, CPU: Octa-core (4x2.35 GHz Kryo & 4x1.9 GHz Kryo), GPU: Adreno 540
3. Samsung Galaxy S7 Edge, OS: 7, CPU: Quad-core 2.3 GHz Mongoose + quad-core 1.6 GHz Cortex-A53, GPU: Mali-T880 MP12

Environment:
Windows and Mac

Error StackTrace from Android Studio:
Check attached file

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.