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UXML Inspector preview never clears its panel
Steps to reproduce:1) Create a custom Visual Element that can be added to UXML2) Register a callback for DetatchFromPanelEvent and a... Read more
Impossible to set "text-overflow: ellipsis;" in the UI Builder
It is possible to set the overflow at hidden, but not the text-overflow. I think it may be interesting to warn the user if he set "t... Read more
Image with gradient Shader Graph set to its Material disappears when res...
How to reproduce:1. Open the user's attached "SGSample" project2. Build and Run the "SampleScene" Scene3. Resize the Player window E... Read more
URP Template opens up with Renderer upgrade warnings when creating a new...
Steps to reproduce:1. Create a new URP project2. Observe Console Expected result: No errors or warningsActual result:These warnings ... Read more
[Linux] Packman options to add package from Git URL or by name contains ...
Steps to reproduce:1. Create a new project or open a new one2. Open Package Manager (Window -> Package Manager)3. Click on the "+... Read more
[2D Animation][IK] IK Targets are off when previewing in the Animation W...
When playing an animation clip in the Animation Window's preview mode, which is animating transforms, and the hierarchy contains IK ... Read more
[TMP] Text after hyphen breaks when the hyphen is connected to the text
How to reproduce:1. Download the attached project "1391990.zip"2. Open "SampleScene" Scene3. Open the Game view and observe the text... Read more
Crash on assertion "condition is_ok (error) not met" when entering the p...
Reproduction steps:1. Create a new project2. Import attached Test.cs Script to the project3. Attach a Script to an Object that is in... Read more
"Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deall...
How to reproduce:1. Open the attached project "sprite.zip"2. Open File>Build Settings...3. Enable Development Build4. Build And R... Read more
"Unsupported wedge mapping mode type" error is not useful when importing...
Reproduction steps:1. Open the attached project "what is model.zip"2. Import the user's attached model "310019.fbx" Expected result:... Read more
All about bugs
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Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation