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0
votes
By Design

[New Input System] PlayerInput component ignores player input when using...

Package: Input System

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Dec 16, 2019

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Version/s: 1.0.0-preview.5

Reproduction steps:1. Open the attached project ("case_1205971-ControlScheme.zip")2. Open the repro scene ("SceneWithControlScheme")... Read more

2
votes
Fixed

ArgumentException: GUILayout: Mismatched LayoutGroup.mouseMove appears w...

IMGUI

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Mar 06, 2020

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Version/s: 2020.1.0a24, 2020.1.0b1

Steps:1. Open attached project2. Load SampleScene3. Select Cube prefab instance4. Right-Click and choose "Prefab -> Open Asset In... Read more

0
votes
Fixed

Crash when declaring a replacement variable with "using" that encompasse...

Mono

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Nov 08, 2019

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Version/s: 2018.4, 2019.2.0f1, 2020.2

Reproduction steps:1. Open the attached project ("1197204.zip")2. Open the "SampleScene"3. Open the "test.cs" script in Visual Studi... Read more

2
votes
Fixed

Presets Don't Record Per Platform Settings

Asset - Importers

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Mar 05, 2020

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Version/s: 2019.3, 2019.3.2f1, 2020.2

Reproduction steps:1. Open the submitted project2. Select TextureImporter Asset in the Project window3. Select a platform and click ... Read more

0
votes
Fixed

Profiler's tooltip for GPU data's overhead is not displayed when hoverin...

Profiling

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Mar 05, 2020

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Version/s: 2019.3.0a11, 2019.3.3f1, 2020.1, 2020.2

How to reproduce:1. Create a new project with the default 3D template2. Open the Profiler (Window->Analysis->Profiler)3. Add a... Read more

0
votes
Fixed

[Shadergraph] Connection to normal input is dropped on masternode changes

Package: Shader Graph

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Feb 19, 2020

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Version/s: 7.2.0 - 8.0.1

How to reproduce:1. Import the file attached2. Open shader graph3. Change the material type to Translucent and notice the connection... Read more

0
votes
Fixed

[Output] Selection outline shows a point in the middle of the Scene view...

Package: Visual Effect Graph

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Mar 06, 2020

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Version/s: 8.0.1

Repro steps:1. Open Repro Scene from the attached package2. Ensure that Selection Outline is turned on in the Scene/Gizmos dropdown.... Read more

0
votes
Fixed

SerializedProperty.arrayElementType on non-empty array of managed refere...

Serialization

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Mar 06, 2020

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Version/s: 2019.3

Given a [SerializeReference] array that is not empty, trying to query .arrayElementType of SerializedProperty that corresponds to th... Read more

0
votes
Fixed

Editor crashes while assigning prefab variant to a reference on its base

Scene Management

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Mar 06, 2020

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Version/s: 2019.3, 2020.2.0a2

Steps:1. Open attached project2. Assign Variant to the reference in the Base==>Editor crashes Read more

0
votes
Duplicate

Lightmap produced using a Progressive GPU lightmapper is darker compared...

Progressive Lightmapper

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Feb 25, 2020

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Version/s: 2019.1.0a14, 2019.3, 2019.3.2f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project named "Case_1222644"2. Open the "intro_ext" Scene3. In the Lighting window select the ... Read more

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