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Fixed in 2022.2.X

Duplicate in 2020.3.X, 2021.3.X

Votes

0

Found in

2019.4

2020.3

2020.3.20f1

2021.2

2022.1

Issue ID

1383424

Regression

No

Repeat texture wrap mode set through TextureImporter in AssetPostProcessor behaves like Clamp when mipMapBias is set to 100

Texture

-

Reproduction steps:
1. Open project "AssetTextureWrap.zip"
2. Open Scene "SampleScene"
3. Observe Scene view

Expected result: Texture is applied repeatedly throughout tiles
Actual result: Texture behaves like a clamp tiles

Reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.2.6f1, 2022.1.0b2

  1. Resolution Note (fix version 2022.2):

    Fixed in: 2022.2.0a5

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