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Fixed in 2022.2.X
Duplicate in 2020.3.X, 2021.3.X
Votes
0
Found in
2019.4
2020.3
2020.3.20f1
2021.2
2022.1
Issue ID
1383424
Regression
No
Repeat texture wrap mode set through TextureImporter in AssetPostProcessor behaves like Clamp when mipMapBias is set to 100
Reproduction steps:
1. Open project "AssetTextureWrap.zip"
2. Open Scene "SampleScene"
3. Observe Scene view
Expected result: Texture is applied repeatedly throughout tiles
Actual result: Texture behaves like a clamp tiles
Reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.2.6f1, 2022.1.0b2
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Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a5