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[Linux] [Vulkan] SRP - SkinnedMeshRenders don't work with Vulkan
How to reproduce:1. Open user-submitted project (LWRP-skinning-bug-vulkan.zip) with -force-vulkan argument Expected result: You can ... Read more
[Android] Application gets stuck on splash screen when building project ...
To reproduce:1. Open attached project2. Switch build target to Android3. Go to the main menu > MENU_OPTION -> Builds -> Sho... Read more
Editor crashes if graphic's API is switched while a particle system is p...
How to reproduce:1. Open new project2. Add Particle system to the scene3. Go to Player Settings4. Change graphics API to any other5.... Read more
[Shortcut Manager] Ctrl+B hotkey does not consistently force a build
How to reproduce:1. Create a new Unity project2. Press Ctrl+B Expected result: the "Build and Run" command is executedActual result:... Read more
Editor freezes when a "Referenced script on this Behaviour is missing" w...
Repro steps:1. Open QA attached project "repro_1081060"2. Enter Play Mode3. Double click "The referenced script (Unknown) on this Be... Read more
An error is thrown when "Referenced script on this Behaviour is missing"...
Repro steps:1. Open QA attached project "repro_1081061"2. Enter Play Mode3. Double click "The referenced script on this Behaviour (G... Read more
[Vulkan] HD template error spam: "Compute dispatch: missing texture ID <...
-e: follow up from case 1077485--errors being spammed on Vulkan for Linux and Windows, not being thrown on DX12 or Metal -repro:--cr... Read more
Vuforia and Google VR Cardboard Problem
Vuforia and Cardboard do work together, but you can't do it through the Virtual Reality SDKs list. Vuforia takes over control of the... Read more
[Collab] Version Control settings not modified when enabling Collab
We are not initializing Version Control in Collab signup. Because of this there are couple issues - (1) if Perforce was enabled befo... Read more
Application.internetReachability does not update value when used in WebG...
How to reproduce:1. Download and open attached "InternetReach" project2. Build and run project on WebGL3. Notice that Internet reach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS