Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.3.X
Votes
0
Found in
2019.4
2020.1
2020.2
Issue ID
1272945
Regression
No
[PLM] Radeon Pro denoiser produces artifacts when using HDR lightmaps
Steps to reproduce:
1. Open any existing project
2. Enable advanced filtering
3. Select Radeon Pro as denoiser
4. Bake the lighting
5. Observe the artifacts
Notes:
- This issue was observed in 2020.1.4f1 (fa717bb873ec) and 2020.2.0a19 (8037ac78137e)
- Observed in the PixarKitchen project
- Reproduces both with CPU and GPU lightmapper
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Artifacts appear in the Game view when resizing the window/entering the Play Mode in a specific project
- Marker in the animation’s preview window doesn’t stop when reaching the end of the timeline and jumps to the start of the animation when moving it with the cursor
- Animation Event marker is not placed on the current time of the timeline when using the “Add Event” button
- Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function
- Fetched files in Perforce are automatically added to the change list when they are serialized
sian8754
Aug 26, 2020 14:49
Sports Toto
안전놀이터 뱃사공 토토사이트
https://bebe40.com
https://bebe40.com/info.html
https://bebe40.com/company.html
https://bebe40.com/score.html
https://bebe40.com/privacy.html
https://bebe40.com/provision.html
https://bebe40.com/gongsik.html
https://bebe40.com/oversea.html