Search Issue Tracker
Fixed
Votes
0
Found in
2022.3.60f1
6000.0.43f1
6000.1.0b11
6000.2.0a7
Issue ID
UUM-100560
Regression
No
Adding an existing .uss file makes it dirty
How to reproduce:
1. Create a new Unity project
2. In the Project window, right-click -> Create -> UI Toolkit -> UI Document
3. Open the UI Document and navigate to the StyleSheets tab
4. Create a StyleSheet, save it and then remove it
5. Click the "+" button -> Add Existing USS -> previously created StyleSheet
6. Observe the results
Expected results: The added .uss file is not dirty
Actual results: The added .uss file is dirty
Reproducible with: 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Reproducible on: macOS Sequoia 15.3 (M1)
Not reproducible on: No other environment tested
Note: In 2022.3 stream there seems to be no indication of unsaved changes on the .uss header but it seems to be reproducible there
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-49819