Search Issue Tracker
Duplicate
Votes
0
Found in
2022.3.60f1
6000.0.43f1
6000.1.0b11
6000.2.0a7
Issue ID
UUM-100560
Regression
No
Adding an existing .uss file makes it dirty
How to reproduce:
1. Create a new Unity project
2. In the Project window, right-click -> Create -> UI Toolkit -> UI Document
3. Open the UI Document and navigate to the StyleSheets tab
4. Create a StyleSheet, save it and then remove it
5. Click the "+" button -> Add Existing USS -> previously created StyleSheet
6. Observe the results
Expected results: The added .uss file is not dirty
Actual results: The added .uss file is dirty
Reproducible with: 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Reproducible on: macOS Sequoia 15.3 (M1)
Not reproducible on: No other environment tested
Note: In 2022.3 stream there seems to be no indication of unsaved changes on the .uss header but it seems to be reproducible there
-
Resolution Note:
There is an extra call to set the asset dirty when selection changes. This is the same issue as UUM-49819, so we'll close as duplicate.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-49819
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
- ShaderGraph Material subasset loses texture reference when reimporting all assets while using a scripted importer
- Values changed on a prefab are not retained when entering Play Mode
- Shadow Caster 2D shadows partially disappear in specific spots when used with Composite Collider 2D in the Game view
- Hierarchy and Library parts in UI Builder are inaccessible when UI Builder window is resized and these elements no longer fit in the window
This is a duplicate of issue #UUM-49819