Search Issue Tracker
Duplicate
Votes
0
Found in
2019.4
Issue ID
1272944
Regression
Yes
[CPU PLM] Radeon Pro denoiser does not work
Steps to reproduce:
1. Open any existing project
2. Make sure that lightmapper is set to Progressive CPU
3. Enable advanced filtering
4. Select Radeon Pro as denoiser
5. Bake the lighting
6. Observe the asserts, and notice that the output is not denoised
Notes:
- Reproduced in Unity 2019.4.9f1 using PixarKitchen project
- Asserts no longer reproduce in Unity 2020.1 and 2020.2 versions of the editor
- Only reproduces on the CPU lightmapper
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
This is a duplicate of issue #1272942