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In Progress

Fixed in 2022.3.66f1, 6000.0.55f1, 6000.1.15f1, 6000.2.0b12, 6000.3.0a4

Fix In Review for 2021.3.X

Votes

6

Found in

2022.3.64f1

6000.0.52f1

6000.1.11f1

6000.2.0b9

6000.3.0a1

Issue ID

UUM-111056

Regression

No

Animation playback and transitions start being erratic when state normalized time gets too large with no indication what is the problem

-

How to reproduce:
1. Open the “AnimationTest_250618_ETimeOn_2021.zip” project
2. Open “SampleScene“
3. Enter Play Mode
4. In the Edit > Project settings > Time, change the Time Scale to 100
5. Select the “PJPCumulative“ GameObject in the Hierarchy
6. Wait ~1 hour
7. Afterward, change the Time Scale back to 1
8. In the Animator window, change the 'Lvl' parameter to 2, and observe the Animator and the Game view and the Console

Expected result: An error, a warning, or a log is thrown in the console informing about this behavior
Actual results: The active state does not change to the corresponding state (unless 0 or 7 is put in 'Lvl' parameter), the Sprite size does not change, and the Console does not output anything

Reproducible in: 2022.1.0a1, 2022.3.64f1, 6000.0.52f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1

Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested

Comments (2)

  1. electric_jesus

    Aug 25, 2025 13:02

    After this patch, every short non-looping animation state in my project floods the logs with warnings if I wait a while, even those animations that had never caused any issues.

  2. Taobao

    Aug 25, 2025 12:40

    Adding error message spam as fix is not acceptable, it even ignores animator.logWarnings = false; flag and completely floods our projects. Please, revert this change.

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